Banaltra Event, Part 5

Notes

Here follows Kurut's log of some of the Solhaven team's adventures in the lair.

Action

Motharan says, "Go kurut"

[Linden Tree, Roots]
The thick roots of the linden tree intertwine to form a sort of canopy. Worms and grubs wriggle deeper into the dirt and centipedes scurry under stones and root ends. Loose dirt seeps down from above. The smell of fresh, rich soil pervades the area. A large, jagged stone leans against two of the larger roots. You also see a narrow crack high in the wall between the roots.
Also in the room: Lady Lyranni, Lady Songie, Lord Anterrio
Obvious exits: none.

(The group slowly gets through the crack and we await for one more member for a while. Also, visions through my familiar show me of the battle taking place outside the tree, people dying and fighting and such)

[Tunnel, Abyss]
The floor of the tunnel is uneven and strewn with rocks and clods of loosely packed dirt. The sound of water trickling on stone echos weirdly through the gloom. The chamber ends in a deep, jagged abyss. You also see a hanging root.
Also in the room: Lady Lyranni, Lady Songie, Dannielle, Charna, Lord Paole, Stefinn, Lord Anterrio
Obvious exits: up.

You ease slowly up to the edge of the deep abyss. Despite the gloom of the tunnel a ledge is barely visible across the abyss. A thick white root dangles above it. A stress fracture in the stone forming the side of the abyss looks like it might be traversed by a strong climber.

Anterrio eases cautiously to the edge of the abyss and peers into the gloom.

Songie eases cautiously to the edge of the abyss and peers into the gloom.

Dannielle eases cautiously to the edge of the abyss and peers into the gloom.

Charna eases cautiously to the edge of the abyss and peers into the gloom.

You tap a stress fracture.

You say, "climb it"

You point at a stress fracture.

Charna cautiously approaches the fracture in the rock and slowly begins to work her way down. Before she gets very far a look of shock passes over her face.

Charna tries to scrabble back onto the ledge...but fails! Charna slides down into the abyss!

Stefinn cautiously approaches the fracture in the rock and slowly begins to work his way down. Slowly, he descends down into the stress fracture in the side of the abyss.

Paole cautiously approaches the fracture in the rock and slowly begins to work his way down. Slowly, he descends down into the stress fracture in the side of the abyss.

You cautiously approach the fracture in the rock and slowly begin to work your way down. With great skill and infinite care you manage to descend into the stress fracture.

[Abyss, Narrow Chute]
This stress fracture in the rock forms a sort of narrow chute. The rock is striated in such a way as to afford small handholds. The abyss, just inches away, gapes menacingly. One slip, one wrong move and disaster awaits. You also see the Stefinn disk.
Also in the room: Lord Paole, Stefinn, Charna, Lady Lyranni
Obvious exits: up, down.

(Ok, we go up and down in the abyss for a while, looking for a way to go. The Solhaven group happens to run into a few other folk from the RR and the Landing group that have fallen into the abyss and died or were injured. They end up disapearing and aren't seen by me or my group after we get back up-top the abyss and try figuring out that hanging root.)

(During our investigation of the lower area of the abyss and the spot with the hanging root, we found out that the person holding the baton could not drop it, put it in a container or use it for anything else...however, we could hand the baton back and forth with each other. So, while looking around, we are at the same time, trying to figure out how to get that baton out of the holders hand to free up both hands for climbing.)

[Abyss, Bottom]
Jagged, dagger-sharp rocks, barely visible through the gloom, are strewn about the uneven floor of the narrow abyss. The air is thick with dust. Far above, remotely distant, is a soft halo of faint light.
Also in the room: Dandee who is lying down, Lord Paole who is lying down, the body of Lord Sammeal who is lying down, the body of Lord Frijthof who is lying down, the body of Armundia who is lying down
Obvious exits: up.

(See, Sammeal, Frijthof, and Armundia also, Dandee joins us. And Dandee and the others are not part of the Solhaven mission team, they come from RR or the Landing...)

Charna offers you a dark gnarled baton. Enter ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.

You accept Charna's offer and are now holding a dark gnarled baton.

You carefully examine the gnarled baton and determine that the weight is about 2 pounds.

>put baton in my cloak
Magical forces surrounding the a dark gnarled baton prevent you from doing that!

>wav baton at root
The room you're waving the baton in isn't the right one! You need to be in a room with one of the linden trees in it!

(Ok, the baton cant be used for anything, we finally figured that out. It is just to be held by one person that is leading the group.)

Anterrio says, "breeze again charna"

The hanging root settles back into place.

You ask, "what i miss?"

Charna gestures.
A strong breeze suddenly picks up and begins to blow around in different directions through the area!

Songie says, "that root"

The breeze causes the root to begin swaying.

Lyranni says, "Breeze blows the root "

(At this point, we realize that we need to make the root swing by casting breeze or call wind. However, we cannot seem to grab hold of the damn thing when it swings our direction!)

The root swings towards the south end of the abyss.

The root swings towards this side of the abyss.

(We try for like 9 or 10 minutes with the swinging root, and take a break to check out this boulder that is in the very first room we entered when we came into the crack in the tree. When looking behind the boulder, you could see a small crevice, so we push on the boulder)

Lyranni leans into the jagged stone and pushes with all her might. With a groan, the stone gives way and tumbles from its resting place. The roof supported by the stone begins to give way, and spreads to a full cave in. Rocks begin to fall all around you. Lyranni is crushed by the falling stone...
... 15 points of damage!
Blow to chest causes Lyranni's heart to skip a beat.
She is stunned!

Rocks continue to fall around you.

One of the rocks strikes Paole...
... 1 point of damage!
A feeble blow to Paole's left arm!

One of the rocks strikes Dannielle...
... 1 point of damage!
A feeble blow to Dannielle's right arm!

One of the rocks strikes Songie...
... 1 point of damage!
A feeble blow to Songie's right arm!

One of the rocks strikes Anterrio...
... 5 points of damage!
Jarring blow to Anterrio's back.

One of the rocks strikes you...
... 1 point of damage!
Blow nicks your right hand.

(Can we say, damn...tough break. That boulder pushing did nothing except give us a few scratches from a small cave-in. Ok, back to the root!)

Songie leans forward, gets a running start, and tries to jump the deep abyss. About a quarter of the way over, it appears Songie is not going to make it. With a little quick thinking and a lot of luck Songie manages to grab a root hanging from the ceiling, but her grip appears unsteady at best.

Your jaw drops.

Lyranni blinks.

Charna gasps.

You ask, "how?"

Anterrio exclaims, "cast wind!"

You gesture.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.

The wind forces the root to begin swaying.

[Tunnel, Abyss]
The floor of the tunnel is uneven and strewn with rocks and clods of loosely packed dirt. The sound of water trickling on stone echos weirdly through the gloom. The chamber ends in a deep, jagged abyss. You also see a root with Songie hanging from it and the Lyranni disk.
Also in the room: Lady Lyranni, Lord Paole, Jauckha, Charna, Wakim, Lord Anterrio
Obvious exits: up.

The root swings towards this side of the abyss with Songie still clinging to it.

(Ok, if that show of Songie, a 91 trained cleric, hanging from the root isnt a funny sight, I dont know what is...hahahaha!)

I hear she was pregnant at the time, too.

The root swings towards the south end of the abyss and Songie manages to release the hanging root at just the right time to make it to the other side.

(Finally, after swinging on the root for a minute or two, like it was a play thing, Songie finally gets to the other side. Ok, at this point, Im wracking my brains like mad cuz I wanted to swing on the roots, too! I cast call wind a few times to keep the root swinging and finally, I too, figure out the correct command to jump to the root!)

You gather up your courage a second time, get a running start, then try to leap over the deep abyss.

About a quarter of the way over the deep abyss you realize you're not going to make it. With a little quick thinking and a lot of luck you manage to grab a root hanging from the ceiling, but your grip is unsteady at best.

The root swings towards the south end of the abyss and you manage to release the hanging root at just the right time.

[Tunnel, Abyss]
The tunnel floor here is mostly stone covered with loose dirt and clods of mud. One wall of the tunnel is formed by a massive boulder which leans precariously overhead. The face of the boulder has been shattered, leaving three large slabs of rock heaped at the base. Water trickles down the face of the boulder and runs into a natural cavern to the east. To the north is a deep abyss.
Also in the room: Lady Songie
Obvious exits: east.

Songie points at a rock slab.

Songie points at a small fissure.

You crawl through the fissure, being careful not to scrape yourself on the sharp rocks that surround you.

[Tunnel, Small Fissure]
This fissure is nothing more than a wide crack in a massive boulder, riven by the formidable magic that created these tunnels. Craggy, cold stone looms oppressively on all sides, above and below. Tiny cracks and fracture lines appear everywhere in the stone. To the south is a high stone ledge. You also see the Lyranni disk.
Also in the room: Jauckha, Lady Songie, Wakim, Charna, Lady Lyranni, Lord Paole, Lord Anterrio
Obvious exits: none.

Anterrio exclaims, "get out!"

Anterrio taps a small fissure.

Songie gestures at Anterrio.
Anterrio's skin takes on a more pinkish tint.

Lyranni says, "Can't"

You ask, "what you doing?"

Songie says, "go out"

You ask, "why?"

A hissing sound escapes from the cracks.

You feel lightheaded and dizzy. Bright spots flash before your eyes. You are seized by a fit of deep, lung-wracking coughing.

Songie sways slightly and staggers. She is suddenly seized by a fit of deep, lung-wracking coughing.

Wakim sways slightly and staggers. He is suddenly seized by a fit of deep, lung-wracking coughing.

Lyranni sways slightly and staggers. She is suddenly seized by a fit of deep, lung-wracking coughing.

Paole frowns and coughs roughly.

(Ok, out we all go...damn, now me and everyone else in my group is poisoned! Stupid gas! So, now we avoid that area for now, but we come back to it)

Poisoned! Taking 14 damage per round. Dissipating 1 per round.

Lord Anterrio's group just went east.

[Tunnel, Pit]
The stark and forbidding walls of this pit rise steeply. The bottom of the pit is filled with fine-grained sand and dirt. Loose dirt skitters down the sides of the pit making a sound like lizard claws on stone walls. You also see some sheer stone walls.
Also in the room: Lady Lyranni, Jauckha, Wakim, Lord Paole, Charna, Lady Songie, Lord Anterrio
Obvious exits: none.

Sand begins pouring in from overhead. The sand begins to pile up around you.

The walls of this stone pit are tall and sheer, offering no handholds. Loose dirt, sand and grit drifts down the sides of the walls.

Lyranni exclaims, "Oh no!"

Charna exclaims, "ack!"

Wakim says, "climb out"

Sand continues to pour into the room from overhead.

The sand buries you a little further.

Lyranni exclaims, "Climb the wall quick!"

Anterrio exclaims, "can't climb it!"

Sand continues to pour into the room from overhead.

Lyranni lets out a last gasp of horror before disappearing under the sand.

Jauckha lets out a last gasp of horror before disappearing under the sand.

Much to your horror you are buried in the sand.

You feel yourself falling through the sand...

[Tunnel, Feithidmor's Nest]
The stench of decay in this area is appalling. The bodies of children and old people in various stages of decomposition are scattered about. Some are partially eaten, some are virtually nothing but denuded bone and bits of putrefied flesh. Those bodies that still have faces reveal expressions of absolute and unrelenting horror. In one corner of the room is a dark pool of inky, viscous water. You also see a feithidmor.
Also in the room: Jauckha who is lying down, Lady Lyranni who is lying down
Obvious exits: none.

Wakim falls from above!
Paole falls from above!
Charna falls from above!
Songie falls from above!
Anterrio falls from above!

A feithidmor claws at Paole!
AS: +750 vs DS: +438 with AvD: +35 + d100 roll: +70 = +417
... and hits for 113 points of damage!
Incredible strike pierces heart and runs Paole clean through!

* Paole drops dead at your feet!

Paole seems slightly different.
The misty halo fades from Paole.
The light blue glow leaves Paole.
Paole returns to normal color.
Paole begins to breathe less deeply.
The wall of force disappears from around Paole.
The air about Paole stops shimmering.
The deep blue glow leaves Paole.
The very powerful look leaves Paole.
The white light leaves Paole.
The silvery luminescence fades from around Paole.
Paole becomes solid again.

The feithidmor howls with vicious delight!

(Can we say, Ouch! Damn, there goes our empath!)

Jauckha swings a rhimar-edged black alloy balta at a feithidmor!
AS: +0 vs DS: +500 with AvD: +23 + d100 roll: +82 = -395
A clean miss.
Not even close.

Anterrio sings a melody.
In response to the soothing melody of Anterrio's song, your surroundings become calm and still.

(Ok, at this point, we are grabbing blue crystals, pure potions, anything that will help with AS and DS and were all rubbing away and casting away to up AS and DS in any way we can. After all that, the fight continues for a little.)

You see a fairly typical feithidmor.
It appears to be in good shape.
It has nothing at this time.

You hear the ghostly voice of Paole say, "I dead"

(What? I cast sleep on it, and not a god damn thing happening...<roar>. Ok, Ill shorten this up more. TD based spells dont work, can't be slept, boiled, bound, webbed, calmed...you name it, it doesnt work if the spell or attack of whatever type isn't based on AS.)

Jauckha says, "neck is weak point"

The feithidmor is large, the size of a hut. Its insect-like body is protected by black chitinous armor made shiny by a coating of oily beads of liquid. Four very small, red eyes seem almost lost in the creature's large head. A fat, fleshy neck can be seen through a tiny chink in the armor.

Goblets of flesh hang from its long pincers.

(If thats not gross, I dont know what is...YUCK! It hurts my eyes to just look at it!)

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.
... 40 points of damage!
Charna stunned by strike to hand.
She is knocked to the ground!
She is stunned!

Lyranni is knocked out of hiding.
... 30 points of damage!
Lyranni stunned by strike to hand.
She is knocked to the ground!
She is stunned!

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.
... 35 points of damage!
Strike to lower back stuns Charna.

... 30 points of damage!
Strike to arm spins Lyranni like a top. Lyranni is stunned.

A feithidmor notices Lyranni botch an attempt at concealing herself.

A feithidmor stabs at Lyranni with its stinger!
AS: +750 vs DS: +444 with AvD: +19 + d100 roll: +65 = +390
... and hits for 39 points of damage!
Slash across right eye!
Hope the left is working.
She is stunned!

A feithidmor stabs at Lyranni with its stinger!
AS: +750 vs DS: +434 with AvD: +19 + d100 roll: +90 = +425
... and hits for 50 points of damage!
Strike pierces calf!

A feithidmor tries to bite Lyranni!
AS: +750 vs DS: +212 with AvD: +24 + d100 roll: +69 = +631
... and hits for 239 points of damage!
Awesome slash severs Lyranni's left arm!
A jagged stump is all that remains!

* Lyranni drops dead at your feet!

Lyranni seems slightly different.
Lyranni begins to breathe less deeply.
The misty halo fades from Lyranni.
Lyranni becomes unbalanced for a second, then recovers.
The bright luminescence fades from around Lyranni.
The brilliant luminescence fades from around Lyranni.
The light blue glow leaves Lyranni.
The guiding force leaves Lyranni.
The deep blue glow leaves Lyranni.
Lyranni becomes solid again.
Lyranni returns to normal color.

The feithidmor howls with vicious delight!

(Damn! Two down, 6 more to go and the replacements for the ones down arent here yet! <wails>)

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.

... 35 points of damage!
Strike to arm spins Anterrio like a top. Anterrio is stunned.
He is knocked to the ground!
He is stunned!

... 30 points of damage!
Blow to the eye dazes Charna. Charna struggles to recover.
She is knocked to the ground!
She is stunned!

... 35 points of damage!
Strike to solar plexus stuns Jauckha.
She is knocked to the ground!
She is stunned! wav bat

The room you're waving the baton in isn't the right one! You need to be in a room with one of the linden trees in it!

(Dern baton still does nothing except protect the holder and those in that persons group...the holder must be the leader for it to work on the group.)

(Ok, I dont blame the feithidmor, after standing in the room with us for about 10 minutes cuz the room is sancted by Songie, NO ONE can do anything to the feithidmor (not like we were doing anything to it while there was no sanct, but thats not the point) and the feithidmor can't do anything to us. So, it just ups and goes.)

A feithidmor makes an ear-splitting screech! It skitters to the wall and begins to burrow upward. Rubble falls and dust fills the air as the creature disappears.

(At this point, the 6 that didn't die plus two new members in the group, all ran around the underground area, looking to see if perhaps the feithidmor was still down here, but it wasnt. A few thoughts and needs from Voln showed me that the feithidmor was indeed, in Solhaven. We drag the dead bodies of Paole and Lyranni into an area that allowed us to fog out into town.)

Songie asks, "all joined?"

Charna says, "'aye"

Songie gestures and utters a phrase of magic.

Anterrio says, "we joined..."

Jauckha nods.

Songie gestures.

Your surroundings blur for a moment . . .

[Vornavis, North Gate]
The sounds of the beast pens and other caravan noises to the north echo off the immense blue granite walls that surround Vornavis. From within the walls come the familiar noises of city life that, in turn, combine with the animal noises to make an odd mix of sounds. A guard stands at the gate into the city, watching carefully all who enter. You also see a guard.
Also here: Charna, the body of Lord Paole who is lying down, Fumblina, Jauckha, Severius, the body of Lady Lyranni who is lying down, Lord Anterrio, Wakim, Lady Songie
Obvious paths: north.

That was the exciting travels of myself, and 7..errr..9, no wait..11 other souls that I was lucky enough to travel with. I hope you enjoy.

(You better like this, dang it! I've been up for so damn long! Like it! I command you to like it!)

Notes

The feithidmor, as mentioned, broke the ground in Solhaven. This log from Reife.

Action

(Ok this battle went on for a good 20 minutes before this part and I do not want to post all the logs for it. Some snippage in this log to remove game secret information and a lot of extraneous coming and going etc.)

(We finally find a cleric to cast Zealot for us..Pelendur tried but got hurt too badly to go on. So with Lady Larktrill singing her battle song and Lady Kadesha praying to the gods (both to kill it AND that it would not swing at her with Zealot going) off we go to kill the nasty.)

"Feithidmor west of North Market SW!"

Kadesha says, "where it go"

You rub some deathstone earrings.
An invisible force guides you.

Lady Kadesha's group just went west.

[Solhaven, Bayside Road]
Grains of sand pried loose by the wind and rain form a tiny bank along the facade of the Captains' Rest. The building's weathered sandstone walls and salt-flecked slate roof give it the honest appearance of being one of Solhaven's oldest structures. You also see a large frog, the Zodac disk, a feithidmor, a pelican, an old barrel and a green tent. Also here: Larktrill, Lady Kadesha, Pyrno, Lord Chuckaar, Lord Alaramis, the body of Joreta who is lying down, Lady Reine, Lord Meffridus, Lord Wynson, Mikare, Lord Braxus, a stunned Haxley who is lying down, a stunned Lord Fisdan who is lying down, a stunned Zanagan who is lying down, Zodac, a stunned Lord Chemial who is lying down, a stunned Lady Zendy who is lying down, a stunned Lord Psionix who is lying down, the body of Charna who is lying down, a stunned Gigehe who is lying down, a stunned Gruenbak who is lying down, a stunned Chayy who is lying down, the body of Lord Rayzinark who is lying down, a stunned Lord Shonison who is lying down, a stunned Lord Valicar who is lying down
Obvious paths: east, northeast, southwest.

(Oh boy this looks like fun fun fun.)

The tawny lemur hops around, hoping for some attention.

(Lark is gonna kill me but I was ready to feed the lemur to the Feithidmor in hopes it would choke on it or something.)

A feithidmor scowls angrily.

Fisdan exclaims, "Blast's it!"

Wynson asks, "has anyone been able to hit it?"

Zodac exclaims, "SANCT!"

Fisdan exclaims, "Die ya dotard!"

Zodac exclaims, "GAH!"

Meffridus exclaims, "sancted!"

(Oh master of the obvious please enlighten us further.)

A pelican waddles comically about the street, snapping his beak and ruffling his feathers.

Larktrill waggles her fingers mystically at the feithidmor. The feithidmor isn't too impressed, really.

Zanagan asks, "why did you sanct?"

Kadesha says, "dern sacn hard ta kill it wif"

Fisdan exclaims, "C'mon ya gibberin' goon!"

(The ever present Fisdanese. Does anyone besides me wonder if Fisdan talks like this in RL? I can see Fisdan at the drive thru at McDonalds ..Come on ya gibberin mook I said I want a Quarter pounder meal with a coke.)

Gigehe says, "I sure have a death wish tonight."

Armaxis just arrived.

The sense of peace and security passes away from the area.

Armaxis gestures at a feithidmor.
Nothing happens.

Armaxis just went northeast.

(The ever brave Faendryl Sorceror who walks in casts and runs. Is it just me or am I the only one who thinks you SHOULDN'T be able to move while in cast RT?)

Gigehe says, "Thanks."

Zodac says, "YOU SUCK"

Kadesha says, "now"

You rub an antique gold diamond bracelet.
You blend into invisibility among the surroundings.

The tawny lemur pads off.

(The lemur, obviously telepathic, realizes I am ready to feed it to the feithidmor.)

You leap from hiding to attack!
You swing a short-hafted vaalorn alloy waraxe at a feithidmor!
AS: +863 vs DS: +855 with AvD: +23 + d100 roll: +91 = +122
... and hit for 55 points of damage!
Gruesome, slashing blow to the side of the feithidmor's head!
Skull split open! Brain (and life) vanishes in a fine mist.
The feithidmor falls to the ground and dies.
The guiding force leaves you.
Roundtime: 5 sec.

(As you can see it was quite a bit of luck that we killed this one..it took 4-5 different folks AND a lucky roll to kill it..Without Kadesha Pelendur Larktrill and Dimaire (who cast the sounds on it) and Giantphang for the loan of his axe it would not have worked.)

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